As the grunt work that is rotoscoping continues, I needed a break.
This is the depiction of the outside world for my final final.
In 3ds Max I loosely modeled a landscape, of which
I placed a displacement modifier on with a bitmap texture
of a brownian noise video I made in Audacity and
tweaked in After Effects. The flat, static-like texture
is the same video made into a material and tiled.
Doing a mock-drawn aesthetic here via the
"ink" material within 3ds, so there's consistency.