
Discussion Game - Glitch’N’Games
Pittsburgh, PA 2024
Discussion Game was a participatory conversation game that I developed and moderated for Glitch'N'Games. Featuring artists, theorists, and gamers including Jamie Fenton, Nick Briz, Sabato Visconti, Kaspar Ravel, and more, the conversation used prompt cards to guide an open-ended dialogue on glitch, control, and play. Topics ranged from quantum logic to surveillance culture, pedagogical theory to personal glitch histories. Rather than defining the glitch, the session treated it as a generative lens—where system instability became a site for shared interpretation, critique, and improvisation.
Click here for the text script of Discussion Game - please note, this is not fully edited and although i find the current rendering quite humorous in parts from the AI generated script made via the live audio recording of the game while it was played—i will double back by the end of summer’25 and comb through this.
photo taken by Nick Briz
’fu:bar
No One Way To Play, October 2023
At Fubar 2023 in Zagreb, I gave a talk on the limits of design and the agency of play. The short version? You can design a tool, but you can’t design how people will use it. Meaning comes from interaction—not intention.
I shared early threads from my MFA research, tracing how cybernetics and systems thinking still shape digital design today, often reducing people to predictable inputs. But play resists that. It leaks out, glitches through. From speedrunners exploiting DOOM to Jamie Fenton slamming a Bally Astrocade into art, I argued that glitches aren’t errors—they’re openings. They show the seams, and they let us push back.
This wasn’t about ideal systems. It was about friction. About players who misuse, refuse, and remake the rules. Because when systems fail to hold, play begins—and that’s where things get interesting.
MFRU
International Festival of Computer Arts, October 2023
This panel of digital artists was brought together in Maribor, Slovenia to discuss digital archiving for community by community.
My IRL contributions to the discussion were not so much about my experience as an artist, but rather as a DIT media archivist who is currently organizing, with a couple others— a free, downloadable, public access digital archive for the Glitch Art community.
Those of us working on this project believe that the more you rely on open software, the more accessible an archive becomes. That community projects can operate with more integrity when they remain unaffiliated with any institution(s). And most of all, we actively go against writing any “defining narrative(s),” but rather aim to offer an index of searchable artists and artists’ works, as well as any affiliated history, to enable many narratives to overlap, web and be formed by people of the community, in hopes for a more holistic history to be available to those who care to have it.
/NOT.GLI.TCH/H
discussion on online community via Glitch Artists Collective, April 2023
This event was held at the University of Chicago. I presented a talk about online community through the lens of my involvement with Glitch Artists Collective (GAC).
GAC was established in 2013 on Facebook first (though is also on Instagram, Twitter, and Tumblr) and I initially became involved as an artist near the end of 2014, later becoming curator, which I still am, and occasionally an admin. My talk discussed the aesthetic evolutions of glitch within the community, what questions the community concerns/ed themselves with, the importance of earnest connection + IRL gatherings, and the protective trust based + open-source principles that sets GAC apart from other internet communities.
Here We Are - Glitch Art Is Dead III
Granite Falls, MN 2022
This was a roundtable discussion moderated by myself with an introduction by Dr. Michael Betancourt, as well as many other key figures in Glitch Art including Jamie Fenton, John Bumstead, Aleksandra Pieńkosz, Sabato Visconti, Kaspar Ravel, and Sky Goodman. It delves into the depth and progression of the Glitch Art movement, tracing Glitch Art's beginnings in the 1980s and 1990s, & discussing its evolution from mere technical glitches to impactful, symbolic creations that push against boundaries. Participants share their personal experiences with digital disruptions, demonstrating how these unexpected anomalies have influenced their creative journeys and connected them to themes of alienation, authenticity, and the relationship between humans and technology. The discussion also examines the effects of digital infrastructure and capitalist influences on the art form, addressing the difficulties of preserving artistic integrity within commercial and monopolistic frameworks. Additionally, we explore the physical dimensions of digital art, the significance of community and open-source values, and how Glitch Art serves to challenge and redefine our perceptions of reality. Ultimately, the conversation illustrates Glitch Art’s capacity to build resilience, inspire creativity, and encourage critical engagement in an increasingly digital and regulated landscape.
photo taken by JimJam
Sabato Visconti
February 11th, 2022
Sabato Visconti, a Brazilian new media artist and photographer based in Western Massachusetts, renowned for his innovative glitch art and photography, which critically explores the intersection of digital technology and societal issues. Starting in 2011, Sabato has exhibited their work both online and internationally, often drawing from personal experiences such as being an undocumented immigrant in the U.S. The discussion explores the resurgence of Glitch Art among younger generations, the challenges of gaining recognition in the digital art space, and the complexities of NFTs, including their potential to empower artists from the Global South while critiquing their capitalist and environmental impacts. Sabato emphasizes the role of art in fostering solidarity, resisting oppressive systems, and building inclusive communities, stressing the importance of intersectional practices and the transformative power of creative expression.
Click Here for the text script with Sabato Visconti. -please note this is not yet edited
Vedran Gligo
February 20th, 2022
Vedran Gligo, a Croatian artist and self-declared Linux enthusiast, has exhibited his work extensively both in Croatia and online. Co-founder of Format C, Vedran & Dina also organize FUBAR , the longest-running glitch art festival since 2015. He is deeply committed to the principles of free culture and open-source software, viewing them as essential for maintaining freedom within a capitalist society. Vedran leads and teaches numerous free and open workshops, often through Hacklab01, and is passionate about sharing technical knowledge to empower artists. He critiques the commercialization and monopolization of digital platforms, advocating for decentralized and community-focused infrastructures like Pavilion (an art project made by him and Dina). Vedran believes in the materiality of digital systems and the necessity of understanding and controlling these infrastructures to resist oppressive forces. His work aims to preserve and archive glitch art, ensuring its accessibility and sustainability.
Click here for the text script with Dina & Vedran - please note this is not yet edited
Dina Karadžić-Gligo
February 20th, 2022
Dina Karadžić-Gligo is a Croatian artist with an MFA in sculpture, specializing in animation, and character design. She has curated or assisted in over 20 exhibitions, both online and offline, and has actively participated in numerous workshops and lectures. Dina co-founded Format C and, alongside Vedran, developed the Pavilion project—a darknet art collaborative initiated in 2016. She emphasizes the importance of free and open-source software in the art world, advocating for community-based projects that transcend traditional, commercialized art infrastructures. Dina is passionate about creating accessible platforms for artists, promoting the sharing of knowledge, and challenging the rigid, institutional structures that limit artistic freedom. Her work focuses on fostering solidarity, intersectional practices, and ensuring that art remains a viable and inclusive means of expression despite geopolitical and socioeconomic challenges.
Click here for the text script with Dina & Vedran - please note, this is not yet edited
’fu:bar
Totally Not a Speedrun, November 2022
Was again invited to do Totally not a[nother] Speedrun of the /’fu:bar/ virtual gallery with Kaspar Ravel. The theme of the show was “identity” and this topic is discussed in many different ways as we explore the curated error-based artworks.
’fu:bar
Speedrun of virtual gallery, October 2021
Kaspar invited me to join them on a slow run of the /’fu:bar/ 2021 virtual gallery, which was a virtual exhibition they were one of the curators for. We talked about the massive influence this annual festival has had since it started in 2015, shared stories of our own experiences in Zagreb, Croatia, and guided viewers through the virtual gallery by focusing on a few standout glitch artists and discussing the methods behind their destructions.
Breaking An Image, October 2020
2-day lecture + workshop given virtually to a class taught by RMTNKRT, within the DXARTs program at the University of Washington.
Within this lecture I spoke about the idea of “breaking an image”, how this idea influences my own work, and provided a brief introduction to glitch art past and present. I gave this lecture while playing the game I made to act as my presentation.
During the workshop students were taught several different methods of glitching: sonification via Audacity, hex editing via HxD for PC & HexFiend for Mac, and datamoshing via Avidemux.
Blue\x80, self bits, October 2018
30-minute performance at the
Blue\x80 event in Paris, France, 2018.
Starting with the notion that one must wear a mask to become something greater than themselves, ending by being trapped in a room surrounded by the many digital forms of oneself as they begin to shatter into bits, this lecture was given as a performance of me rambling while wandering through & interacting with the 3D-game I built as my presentation.