This panel of digital artists was brought together in Maribor, Slovenia to discuss digital archiving for community by community.

My IRL contributions to the discussion were not so much about my experience as an artist, but rather as a DIT media archivist who is currently organizing, with a couple others— a free, downloadable, public access digital archive for the Glitch Art community.

Those of us working on this project believe that the more you rely on open software, the more accessible an archive becomes. That community projects can operate with more integrity when they remain unaffiliated with any institution(s). And most of all, we actively go against writing any “defining narrative(s),” but rather aim to offer an index of searchable artists and artists’ works, as well as any affiliated history, to enable many narratives to overlap, web and be formed by people of the community, in hopes for a more holistic history to be available to those who care to have it.

MFRU
International Festival of Computer Arts, October 2023


’fu:bar
No One Way To Play, October 2023

“No One Way To Play,” explores the connections between cybernetics, ludology, and media studies in the context of video game glitches.

This lecture, done in-person in Zagreb, Croatia, discussed how glitches contribute to a unique form of immersion, characterized by a profound engagement with the underlying systems at play.

/NOT.GLI.TCH/H
discussion on online community via Glitch Artists Collective, April 2023

This event was held at the University of Chicago. I presented a talk about online community through the lens of my involvement with Glitch Artists Collective (GAC).

GAC was established in 2013 on Facebook first (though is also on Instagram, Twitter, and Tumblr) and I initially became involved as an artist near the end of 2014, later acting as a curator and still presently as an occasional admin. My talk discusses the aesthetic evolutions of glitch within the community, what questions the community concerns/ed themselves with, the importance of earnest connection + IRL gatherings, and the protective trust based + open-source principles that sets GAC apart from other internet communities.


’fu:bar
Totally Not a Speedrun, November 2022

Was again invited to do Totally not a[nother] Speedrun of the /’fu:bar/ virtual gallery with Kaspar Ravel. The theme of the show was “identity” and this topic is discussed in many different ways as we explore the curated error-based artworks.

’fu:bar
Speedrun of virtual gallery, October 2021

Kaspar invited me to join them on a slow run of the /’fu:bar/ 2021 virtual gallery, which was a virtual exhibition they were one of the curators for. We talked about the massive influence this annual festival has had since it started in 2015, shared stories of our own experiences in Zagreb, Croatia, and guided viewers through the virtual gallery by focusing on a few standout glitch artists and discussing the methods behind their destructions.


“Breaking An Image”, October 2020

2-day lecture + workshop given virtually to a class taught by RMTNKRT, within the DXARTs program at the University of Washington.

Within this lecture I spoke about the idea of “breaking an image”, how this idea influences my own work, and provided a brief introduction to glitch art past and present. I gave this lecture while playing the game I made to act as my presentation.

During the workshop students were taught several different methods of glitching: sonification via Audacity, hex editing via HxD for PC & HexFiend for Mac, and datamoshing via Avidemux.

“self bits”, October 2018

30-minute performance at the Blue\x80 event in Paris, France, 2018.

Starting with the notion that one must wear a mask to become something greater than themselves, ending by being trapped in a room surrounded by the many digital forms of oneself as they begin to shatter into bits, this lecture was given as a performance of me rambling while wandering through & interacting with the 3D-game I built as my presentation.

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