This page is dedicated to showcasing my 3D art/game projects, all predominantly made using Unreal Engine and Blender.

My focus leans heavily towards experiential and level design through custom models & maps, animations, and blueprint scripting.

You can find a few other works that incorporate the same tools here, here, and here.

Useless Procedure

Blender & Adobe Premier

You Can Find It Here

Unreal Engine, Blender, Adobe Premier
mostly kitbash assets with original materials

Uncanny Scene

Unreal Engine, Blender, Adobe Premier

To see more on the paper prototyping, playtesting, and research into this project, please check out the PDFs below.

Hazard System (Fog)
Abstract Chronicles (Narrative Branching)
Digital Implementation

Three-to-One

Unreal Engine, Miro, Adobe Premier

Click here to download, Tear of the Sea, on itch.io

Tear of the Sea

Unreal Engine, Excel, Miro, Adobe Illustrator & Photoshop & Premier, Perforce

This is the only collaborative project on this page, it was completed during a graduate course.

I served as the project manager, creating workflows and sprints, brought in students from outside our class from audio courses, and led weekly group meetings as well as individual one-on-ones as needed. Additionally, I managed all of the files and developed/maintained the spreadsheets, was the primary set dresser, the lead level designer, assisted effects & lighting, modeled/textured multiple assets, and scripted many interactions.

Vero

Zbrush & Substance Painter

Rotunda Garden

Unreal Engine, 3DS Max, Adobe Photoshop & Premier