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Colour Lamp (2025) builds on my Colour Organ (2021) and was inspired by my participation in Video Artist Conclave 2025. This tabletop interactive device uses an Arduino, a seven-band filter, and a WS2812 ring to turn sound into light color reactivity attuned to specific frequency ranges.
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Since 2014, I’ve created looping rotoscoped animations intended to hold a viewer in an evocative moment of intra/interpersonal reflections. These animations are often combined with analog & digital glitch techniques as methodological expressions of engaging as an interpretive system within systems. Positioning myself (and by extension a viewer) as an interpreter embedded within larger systemic boundaries and ruptures.
Naturally, I also draw still images from time to time too. -
Discussion Game was a participatory conversation game that I developed and moderated for Glitch'N'Games’24. Featuring artists, theorists, and gamers including Jamie Fenton, Nick Briz, Sabato Visconti, Kaspar Ravel, and more, the conversation used prompt cards to guide an open-ended dialogue on glitch, control, and play. Topics ranged from quantum logic to surveillance culture, pedagogical theory to personal glitch histories. Rather than defining the glitch, the session treated it as a generative lens—where system instability became a site for shared interpretation, critique, and improvisation.
Click here for the text script of Discussion Game - please note, this is not fully edited and although i find the current rendering quite humorous in parts from the AI generated script made via the live audio recording of the game while it was played—i will double back by the end of summer’25 and comb through this.
photo taken by Nick Briztion
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Since 2016, my fabrication practice has grown from supporting others’ projects to independently leading design/build work. My experience bridges traditional craft and modern digital tools, allowing me to translate ideas into durable, interactive pieces across a range of contexts.
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Three-to-One is the beginning of a psychological thriller game where players navigate a surreal dreamscape while avoiding an encroaching Fog that represents fear. The game uses sight and movement as defense mechanisms, with a branching narrative structure that responds to player choices and a Will Strength system that functions as both health and psychological resilience.n text goes hereription
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Was again invited to do Totally not a[nother] Speedrun of the /’fu:bar/ virtual gallery with Kaspar Ravel. The theme of the show was “identity” and this topic is discussed in many different ways as we explore the curated error-based artworks.
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An Uncanny Scene is a virtual environment exploring the aesthetic of curious discomfort, where familiar elements become estranged and eerie. The piece creates an atmosphere that lures viewers into a suspension of disbelief.
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Colour Organ is a digital implementation of Alexander Wallace Rimington's color-music theory, where audio frequencies trigger corresponding colored lights arranged in a 5x7 grid representing octaves and scales. The installation backlit a semi-translucent screen with 35 individual point lights programmed to respond to specific frequency ranges, creating a visual orchestration of the ROYGBIV spectrum synchronized to sound.
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Kaspar Ravel invited me to join them on a Slowrun of the /’fu:bar/ 2021 virtual gallery, which was a virtual exhibition they were one of the curators for. We talked about the massive influence this annual festival has had since it started in 2015, shared stories of our own experiences in Zagreb, Croatia, and guided viewers through the virtual gallery by focusing on a few standout glitch artists and discussing the methods behind their destructions.
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Light Sleeper, Heavy Dreamer was a collaborative live performance with royb0t exploring memory through glitched digital landscapes and otherworldly music. The interactive piece guided audiences through dream-like environments, combining visual breaks with atmospheric sound.